Game: GTA 4
Tuesday, June 30th 2009 at 00:28am.
Okay, I know I’m late to the party, and everyone has already gone home; but I feel like blogging. So there!
Over the past few weeks I have been playing the latest in the series of Grand Theft Auto games, and I’m disappointed. I’m all for advancements in technology and games, but when you start removing things that other people like; and work so well, it becomes an issue.
Yes, up-date the game engine; give those hex shape thingies rounded corners; enhance the colours; use sharper images; *insert more technical stuff here*; but don’t take away the original, and classic, game play. A handful of people complained about the Flying Rats, and the fact you gain practically nothing from shooting 200 of them. I have to agree; where are the stashes of weapons?
If the aim was to mirror realism, then where are the co-ordinated police roadblocks; the swapping of insurance details; the ability to find paid employment; the paying of bills; everything else that is real? It isn’t there because it isn’t realistic. It’s a game. So it should play like a game. Like the old games.
I’m one person who enjoys side-missions, as I hate completing something and never playing on it again. So why are there no paramedic missions; pizza deliveries; taxi drop-off’s (that count for something); bus drop-off’s; fire truck missions; buying businesses (vice city stories); the army on six stars; ice-cream deliveries; I’m missing a few, but you get the idea. Everything here is real, they are real jobs, people do them daily. I suppose if someone was causing enough destruction, and killing all your swat dudes, you would call the army in.
On top of the above, what’s with the character movement? Who the fudge walks like that?
I’m hoping, albeit not too much, that an up-date is sent out to add all of this back in. Somewhat a downloadable content package, for free; and optional since some people hate side-missions.
/me looks around the empty party. /me starts to dance.

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